Simulators

Quests for children 10 12 years old. Scenario quest for children at home - Search for a gift! Ready scripts for the quest. Detailed information can be viewed by clicking on the image of interest.

Quests for children 10 12 years old.  Scenario quest for children at home - Search for a gift!  Ready scripts for the quest.  Detailed information can be viewed by clicking on the image of interest.

Who among us would not like to find ancient treasures or treasures cleverly hidden by their former owner. Plunge into the world of adventure and secrets! And in order to find answers to all questions, you need to dig through a pile of books and old documents, walk around libraries among multi-storey dusty shelves, perhaps travel to other parts of the world, solve many riddles and just think logically! That is, go through a quest that will lead you step by step to your cherished goal!

What is a scrapbook gift search?

The participant is given (or finds himself) a letter, where he is invited to participate in the quest game and in the final to find a cache with a gift. To do this, you have to consistently find and solve clues. Hints are cards with puzzles and various logic puzzles. In each such note, the location of the next clue is encrypted.

If you are on this page, then you want to organize a similar quest event for children and arrange for them not just a holiday with eating sweets, but an interesting and fun pastime.

We offer you a ready-made script for a search quest game for children, which can be played at home.

Scenario of the quest "Treasures of the magician"

For whom: this quest is suitable as an entertainment event for guests at a birthday celebration (or other event) of a child of age 13 + years.

Place: suitable for holding in a private house / apartment, since all the hiding places according to the scenario are associated with interior items (for example, a refrigerator, oven, sofa, book, etc.)

Target: find the "treasures of the magician" by following the riddle clues and solving them. The prize can be one for all, for example, a cake, pastries, other sweets, small souvenirs.

Encrypted caches: box, door, N.V. Gogol's book "The Nose", bed, ice, computer, washing machine/other Your place, window sill, balloons, kettle/other Your place, saucepan/pillow/refrigerator/oven/other Your place.

Through "/" options are indicated to choose from in one task.

Quest difficulty: 3.5 on a five-point scale.

Passing time: from 40 minutes.

The quest is relatively difficult, the whole team will have to think carefully and break their heads somewhere. That's why he is a team player - one head is good, but two is better. But it will be interesting! Also, players during the execution of one of the stages will learn the unusual chemical properties of the orange peel. This will be a practical experiment.

Inventory required:

  • printed cards on a color (preferably) printer
  • box
  • several balloons
  • confetti (optional)
  • orange
  • book
  • candle (wax)
  • empty bottle
  • paints for drawing and water
  • pouch (with lock)
  • computer with Internet access

Preparation: It's best to prepare at least the day before the event! You will need to print materials on a color printer, cut out and hide all the clues around the apartment according to the scenario. Some tasks require special preparation (for example, freezing clues in ice).

More about tasks

  1. Coming first solve the phrase - anagram, and then guess what it means (door).
  2. Will be needed solve a riddle, which will lead participants to a specific book (N.V. Gogol's "The Nose"). If you do not have such a book, then the set will include a cover with a title in which you can wrap any suitable book.
  3. Players will find a "blank note" where the inscription is yet to be revealed and figure out how to do it.
  4. Next, you will need to find the text encrypted by the magician - riddle and decipher it on the site(link given), but still to be find a special code on a tip, which will allow you to read the text.
  5. Solve the riddle, which will open from the encrypted (in the previous task) text. The answer will be the letter that is to be found in the room. It will indicate the location of the next clue.
  6. Further an orange will help find the next clue in the magic stones - balloons.
  7. Interesting task with envelopes, where you have to find out from the inscriptions on them in which envelope the hint is located. If the players open the wrong envelope, they will have to go down the wrong path, and then return to the beginning of the task and find the right solution.
  8. Will be needed solve the puzzle the magician himself.
  9. Final task - Puzzle.

An example of a random task and an introductory letter:

What is included in the kit (materials in PDF and JPG format):

  1. Detailed instructions and script.
  2. The introductory letter is the beginning of the quest.
  3. A set of cards with tasks in jpg and pdf format (the text is optimized separately for the group and for one participant).
  4. Graphic blanks for some tasks.
  5. Cheat sheet - the scheme of the quest.
  6. Templates for your changes / additions.

You can purchase this quest for only 149 rubles.

You will receive all materials immediately after payment (within 5 -15 min.) to the specified e-mail address. Click on the "Place an order" button. After that, you will be taken to the product page, where you will need to fill in the fields and select a convenient payment method.

Attention! The order is sent automatically. If you have not received the material within 5 minutes, then write to us immediately in technical support (the address is indicated below), we will resend.

By placing an order (by clicking on the "place an order" button), you agree to and accept the site.

If suddenly something did not work out, or there is no suitable payment method, then leave a comment on this article, or write us an e-mail [email protected] or in a group

Quest for a boy is a rather conditional name. This is my answer to the many requests from site visitors who complain about the rare boyish collections of ideas. A mixed team of children aged 10-12 years old or even girls alone can play.

I give!

  1. I give this script to all active parents, older brothers and sisters, teachers and novice animators. By the way, it is also great for a family holiday in which adults and children participate.
  2. I tried to save your time and prepared all the materials for the game. These are pictures, texts, QR code, videos, etc. . (7 pictures, video, text file, folder with files).
  3. If you would like to give me kind words for 20 hours of work on this script, please leave a comment on any article on this site. I really need this for inspiration...

Home quest for a 10-year-old boy's birthday: script and comments

Any quest requires a lot of preparation. I hope you are ready for this. I tried to come up with such tasks that use the simplest props. Without the participation of an adult host, nothing will work out, so parents need to think through all the stages of the quest well.

It is difficult to imagine 10-year-old children running around the apartment, so the entire movement around the apartment will be leisurely and thoughtful.

For tasks, we need two rooms - a room and a kitchen, for example. While the children are in one room, you are preparing a task in another.

The essence of the quest

As it should be in the quest, you need to solve a whole chain of riddles and find the treasure. It could be tickets to a movie, a circus, or a ride for guests hidden in a book. If the gifts are different, think of a box or briefcase with a combination lock. I give all the tasks as an example, you can easily change the text of the riddle and the place where the next letter is hidden.

It’s good if you use various options for delivering information: sms, email, QR codes, video links. If this is not possible, just write notes on paper and come up with places in the apartment where you can hide the next message or hint (refrigerator, washing machine, microwave, photo frames, vases, shelves with books, upholstered furniture, etc.).

SMS is sent by the quest host from an unknown number, hiding in another room.

For the presenter, I came up with a role that does not require a special costume. This is just an "underground bunker keeper", and he can look like anything - even in jeans and a T-shirt. The host's lines will always be in quotation marks after the blue word. "The keeper".

Quest script

The guardian meets the children at the entrance to the closed room. Here are the first two tasks. You can use stools or a small table.

The keeper:“Greetings to the underground bunker, which is located at a depth of 150 meters and was built over 50 years ago. Who and why needed to build housing underground is unknown! The bunker was opened by a librarian who found a strange book hidden under the library's shelving. From him, we all learned about the existence of a strange underground apartment, where an important envelope is kept among the things.

I am a bunker keeper. There have already been a lot of curious people here. They came singly and in groups. Everyone wanted to find the envelope, but it is not so easy to do it in the bunker... The secret of the envelope is guarded by a strange ghost... It does not allow you to rummage through things, shake everything off the shelves and open cabinets in a row. Only the one who can pass all the tests and solve all the riddles will be able to find the hidden envelope!

I do not know all the secrets of this mysterious place! Only the Ghost can give you some clues! I advise you to carefully study his messages. Here's a phone for you, Ghost can send you sms.

Exercise 1

The keeper:“Before you get into the bunker, you need to test your wits! Consider this your entry ticket to the mystery room.

Here is an example laid out from matches. As you can see, the answer is wrong. You need to shift one match so that you get the correct answer.

If the children find it difficult, tell them that you need to move one match from the first number and put it on the last one (turn 8 into 9, and zero into 8).

Task 2

The keeper:"Now let's test your memory! This is the international distress signal system. These figures are laid out on the ground from improvised materials so that the sign can be seen from the air. Divide the icons among themselves and try to remember their meaning in 2 minutes.

Why is this needed? You already know about the ghost. One of these signs will be placed on the floor in the room. You will understand what needs to be done next ... "

Children remember (it is better to divide 2-3 icons between the players), the Keeper lets them into the room, having previously taken the table. The letter F is laid out of clothes or some other items (you need food and water). The host makes it clear that the Ghost invites them to the table. I deliberately make a small gastronomic break at the very beginning of the quest, as it is better for children to have a bite to eat before the quest. It lasts an hour and a half, children may want to eat. Let it be a small buffet before hot dishes. Salads, small canapes, fruits, juices.

Task 3

The children are still at the table, but they have already eaten and are waiting for the continuation.

The keeper:“The ghost did not just put you at this table. Look for the clue right here."

To one of the plates you need to stick a QR code with adhesive tape, through which the children will receive the next task.

Task 4

In order for the text to appear, you need to open a special program on your smartphone (there are many of them) and point at the black and white square. In a second, the following text will appear on the phone screen (I have already created it in the form of a code, print “Task 4”): “Go to the next room. There are 5 glasses with numbers and a bottle of odorous liquid. Add 1 teaspoon to each glass. Hissing will give the desired clue number.

The odorous liquid is vinegar. In the fourth glass - soda, there will be a reaction, in all the rest - flour, nothing will change.

If you do not have the opportunity to use such a code, just stick a note to the bottom of the plate.

Task 5

The keeper:"Go back to the bunker. Look for this figure on the shelves!

Answer: We put any multi-volume publication in a prominent place, the children should see VOLUME 4. There they will find a new task.

Children open and leaf through the book, but find only a blank sheet of paper. The fact is that the letter was written with milk. It must be ironed with a hot iron to reveal the message. An iron and a board can be placed in the hallway, make sure everything is safe.

The children are prompted. This SMS: "Iron".

To make such a letter, simply paint with milk with a brush such a large graphic image of a washing machine (A4 format), dry it, fold it and hide it in a book.

Task 6

The children go to the washing machine, where they find paper with strange icons. You need to carefully consider the picture and insert the missing icons.

Answer: They are simply numbers from 1 to 7, written normally and mirrored along the vertical axis. You just need to add the numbers 2, 3 and 5, 6.

The task is very difficult, the Ghost can help and send SMS: "Count aloud from one to seven."

Task 7

As soon as the children complete the task, a new message comes to the phone: "Look for paints." Somewhere, jars of paints (red, blue and yellow gouache) and a spare sheet of paper, which will be a palette, should already be prepared.

On the coloring page, the task: "Color the balls orange, brown, purple and green" (print out "Task 7")

Children must mix the colors correctly. Green is blue and yellow. Orange - red and yellow. Purple - red and blue. Brown - all three colors together.

The finished drawing is given to the Guardian.

Task 8

The keeper:“Yes, you did the job, I will leave the drawing on the closet so that the ghost can see the correct answer. While you were drawing, the Ghost left a video message for you!”

Bring the kids to the computer or open the link on the tablet. The video can be viewed at the link: https://youtu.be/FMGQJbF680A . If there is no Internet, use the entry from the task folder, it is also there.

There, the Ghost says the following text: “You have already come a long way ... But I feel so sad ... I love tongue twisters. I love it very much! Take turns climbing into a chair and read tongue twisters for me. Expressively. And dress up so I can have real fun. Only then will I allow you to continue searching for the important envelope."

Children read tongue twisters. You can give away all sorts of funny ears, noses, wigs. I recommend shooting on video, then you will laugh again.

The tongue twisters themselves are in the same folder (task 7).

You can make a video yourself. I hung a garland with light bulbs on my 16-year-old daughter and covered her with a tablecloth. Filmed in complete darkness, voiced in a special program. My daughter hissed, and I read the text.

Task 9

The keeper pours out a lot of balls from the bag (you can use a 120 liter garbage bag) : “This is for your fun! But the Ghost gives these balls for a reason! One of them contains a hint!”

Balls need to be prepared in advance, do not forget to put a piece of paper with the task in one. Children burst balloons, find a task (there is in a folder, print it out).

The names of famous composers will be written on a piece of balloon paper. And only one of them is not a composer: Vivaldi, Bach, Mozart, Beethoven, Schubert, Chopin, Liszt, Brahms, Albinoni, Boccherini, Brahms, Vivaldi, Shishkin, Glinka, Tchaikovsky, Prokofiev, Rachmaninov, Strauss.

The keeper:"You have found? Artist Shishkin? Great! Find his painting in the room."

At my house I had a framed small reproduction of Shishkin's painting "Rye" in a frame. You can print any picture from the Internet and temporarily insert it into a photo frame. The frame needs to be disassembled, the children are happy to bend the metal holders. Under the cardboard - a new task!

Task 10

This is the last task. When preparing for the quest, print out the "Task 10" square with a fragment of Pushkin's poems from "The Tale of Tsar Soltan", cut the square into polygons along the lines and hide it in the frame. Children must find and collect the text.

Leading questions help to draw a conclusion - you need to look for a book with Pushkin's poems and fairy tales. There is such a book in every house, and we put an envelope with tickets to the cinema, circus or attractions in it.

After the quest, a big feast is due!

Ideas from site readers

Most of the tips, additions and ideas are in the comments. For a couple of years, many letters have also come in, the authors of which amaze my imagination with their creativity. I decided to quote one of these letters here, it was too much usefulness. Photos were also sent by Victoria Smirnova, many thanks to her!

Letter:
“In fact, the contests are probably not new to you, and most likely I took them from your site :), I looked everywhere, but only here everything turned out to be very accessible and interesting. It’s just that we are all so impressed by the quest, and therefore the review is from the heart.

We had the theme "pirate island", 2-room apartment, children 9-10 years old.

I supplemented with the tasks Fishing, Without hands, Rainbow (drawing on milk), the children themselves determined on the map where to go next + gave them a description of the task (print it on striped notes, the numbers are out of order on purpose).

The task with matches “= 8”, respectively, further on the map we found the number 8 and determined the path “latrine” (we hardly remembered what it was, because our bathroom is combined, there is also a bathtub full of water with a floating bottle (Morse code - the word piranha), we catch all the fish (made with paper clips, spatulas and disposable plates) on which the numbers are indicated, adding them up, we get the number 13. We find this number on the map and see the task "Quicksand". Instead of sand, there were 2 kg of seeds , you need to find exactly 13 coins and save them until the end of the quest, in order to later redeem the torn "piece of the map" from the leading pirate.

“International Distress Signal System” was reduced, because. There were only three children, so that each would remember three.
They remembered that the kitchen on the ship of the pirates is called the Caboose, they determined from the map what kind of task was next.

"No hands" - to get a QR code, you need to free the plates filled with mm&s with the help of straws, without helping with your hands. 10-12 pieces are enough for each, I went too far and not all children have enough breath.

"Note with milk" - with the help of an iron did not work! and above the candle it easily appeared, so the hint “Bonfire” is on the map.

"Rainbow" - replaced drawing with gouache, with drawing on milk with food coloring and cotton buds with a secret ingredient 🙂 (faerie) - and the main task is to figure out how to save unusual paintings for a long time (guessed it yourself - take a picture). On the map, the task "Boom" is a note in balls, put notes in all the balls, but only one is correct.

The first option is ideal for a small company, not exceeding 5 people. Cafe halls and open areas are ideal for organizing quests for 10 children in Moscow and providing a high level of dynamics.
It is important that there are a sufficient number of mobile relay races for elementary and middle school students, where they can release energy, run and compete. The main goals of the game are to develop attention and logic, acquire new knowledge, improve coordination of movements and communication skills.
For school-aged children and teenagers, one of three types of adventures is suitable:

  • Escape room - the main task is to find an exit. At the stage of passing, players find clues in non-standard ways that help them open the treasured door;
  • Performance is a format where the main roles are assigned to the participants, and secondary actors. As part of the game, it is necessary to achieve the goal;
  • Sports genre - the event consists in performing tasks, 50% of which require fitness and muscle engagement.

When choosing one or another type, it is important to pay attention to the sports training or intellectual development of the participants in the game. It should be fun, not a painful search for answers.

How good is this entertainment

Solving puzzles is a universal pastime. Adults, teenagers and even preschool children enthusiastically participate in it. For the younger generation, professional screenwriters carefully develop scripts taking into account the preferences of the birthday person, the number of guests and the desired theme.
The quest, as the central entertainment of the solemn event, allows you to:

  • Get a flurry of indescribable emotions;
  • Take part in a real adventure;
  • Completely immerse yourself in the atmosphere of another reality;
  • At the end, enjoy prizes and awards.

In addition, despite the fact that quests for children aged 10 in Moscow are developed taking into account the age group, adults often take part in them with no less joy. If the parents are busy, they can leave on business, leaving the offspring to the organizers. Throughout the game, teams will be fully occupied with guessing puzzles.
Adventure in the form of puzzles provides not only an unforgettable experience. In the process, each team member can show their strengths and learn how to work as a team.

Task types

Tasks must be chosen carefully. In the first place are your favorite films and books of the hero of the occasion. Based on them, a fun scenario is developed, within which one or more teams operate. The mechanics of the game is simple: a chain of hints leads to the end of the story, but in order to get them, you must complete the task. Main types:

    Puzzle;

  • Tasks using props;
  • Active actions.

The first type develops logic, teaches to go beyond traditional thinking. Hints are encrypted in anagrams, crosswords and rebuses. Successful passage unlocks a code word that helps you move forward in the story.
The props open up a wide field for activity. It is possible that players will be asked to find a way to open the box or to reveal the invisible inscription in various ways. The clue you are looking for is hidden in a chest or on the wall until part of the surface is heated.
Active actions make up a significant part of the scenario, according to which quests for 10 people are held in Moscow and the Moscow suburbs. Many quest rooms in the city and large areas in the region help to complete complex tasks related to overcoming the obstacle course. In addition, this type of task includes manual work - it may require a whole object from parts and brew a magic potion. The necessary components will first have to be found.
Our professional screenwriters will develop a program taking into account the wishes of the parents and the interests of the participants. We offer holding events in Moscow at specialized venues, as well as in cafeterias or outdoors. Bright props, devices for relay races, non-standard riddles will turn an ordinary birthday party into a fabulous adventure that you will want to experience again and again.
See also.

It would seem that the end of the working day ... You put away the time card in the safe, hang the uniform jacket in the closet, and almost one step beyond the threshold, as all the languor of the evening is covered by that same copper basin. The large-scale operation is coming to an end, there are not enough hands, there are not enough cartridges ... yes, a lot of things are missing, because we - proven partners - were cheerfully dragged into the last stage of the "Kapkan" operation. All that's left is to visit the last refuge of the leader of an almost completely liquidated criminal network, and rid the world of the Spider once and for all. It would seem that he has nowhere to go - all accomplices are caught, all accounts are blocked ... But it is not for nothing that he is considered one of the most dangerous and unpredictable criminals of our time. Well, where can he go? Yes, we underestimated the spider, and even though we opened its shelter, the mother of colleagues, and even bypassed a couple of traps ... But then it started spinning! There was not a minute to think, it was necessary to act in order to have time to prevent all the nasty things that the Spider scattered with a generous hand on ... but a fig, and not only on, but also outside his shelter. How can one not remember the honor of the uniform and still punish the bastard for many years ... In fact, the count went on for seconds! And with much more emotion! Quest is very unique. And it fully justifies its name. It was Brain ... oh, how you have to move your brains! And it's wonderful! To begin with, this is a real linear quest, you can’t imagine a linear one. One clearly follows the other, not allowing to relax. There is nothing superfluous, no unnecessary details. Here is the shelter from which the Spider safely escaped, leaving a bunch of traps not only for uninvited guests. There is nothing to distract from the process, everything is decorated minimalistically, and only the right things are at hand. And the more surprising how it was possible to cram so much in such a small room. And in this combination: stuffed with riddles, minimalistic surroundings, the main charm of the game lies - the players are really one on one with the criminal. You cannot get it, but you can manage to prevent trouble, and still catch it. And most importantly - there are no hints. That's it! You are operatives, and you are completely autonomous. The only rule to remember is not to crush or break. It still won't help. So it all depends on how quickly you can get involved in the process. This is not a classic of the genre: I found it - I decided - I applied it - I was delighted - I went on to decide - I could not solve it - I asked for a hint and decided. There is a different principle here: I decided - I exhaled - I cursed at the restless Spider - and decide again - I didn’t decide - I quarreled, ran around and again went to decide. The puzzles are difficult due to the pace of the process, the time for poking everything they found into everything they found would be extremely small, if any. Although if you weigh and think about it, then there is nothing at all transcendentally complicated in the process, except for one moment - no)) The main thing is that attentiveness and observation with memory are activated one hundred percent. Otherwise, everything will end badly... for you and for others. And this is despite the fact that there are several finals))) One could also say about the light and sound components, but ... here a paradoxical picture emerges - one can say that they complement each other, but never mind. Light is just light, a real shelter, and nothing more... but sounds... sounds draw you into the game, especially when you hear crackling behind your back and realize that you are not in time. As a result, we have an excellent quest, implicated in a practically real situation, and focusing not on the surroundings, but on the game component. And it's not for kids. You have to act too hard. It is difficult to recommend this, but it should be in the treasury of the passed. Perhaps someone will turn up their nose, but the game is worth the candle. Well, are you ready to take on the challenge from the Spider? Then go ahead... and remember that this is a knockout game. No, he will not kill you, but living with guilt is much more difficult.

Whoever read, watched or somehow touched the work of the magnificent Agatha Christie, he remembers that ten completely strangers to each other, not counting one married couple, were found murdered on the island. The murder weapons and crime scenes are just indescribably different, and you need to understand who did it, why and how to stop the psychopath. The police have already trampled and examined everything here, but the seams came out with the chronology and the main suspect. Therefore, the players enter the stage))) You have all the cards in your hands)) On the question of spoilers, who read, saw and remembers what is there and how - can calm down. The killer is unknown to you, as well as a good half of everything else is unknown))) The quest is non-linear, and this is a huge plus. Without some action, you can’t move further - yes, but otherwise you decide what you decide for what. What hint found, then decided. Sometimes we stopped, sometimes we were too clever, but the pleasure from this was the sea. We played together, and we had to run from riddle to riddle, from room to room) The location itself is just interesting. The entourage and decoration are designed in the style of the 30-40s. Everything is so stiff, correct, concise and strict! The mechanisms fit almost perfectly, some cause delight. And yes - original riddles. Something familiar, but interestingly designed and the solution will not fall into the hands so easily. Something new, but the pleasure of the solution is no less. And with every piece of evidence, with every clue found, it's getting closer to unraveling the killer's identity. The main thing is not to turn off attentiveness and observation with logic, and not to be too smart, otherwise you can get stuck))) And in the finale ... but feel the finale yourself, as they say. He is sudden, he is unexpected, and he is ... logical, damn it)))

Absolutely loved it! Lots of interesting tasks, dynamic, spectacular! Delight! The only moment, I would like a couple more rooms for completeness and deeper immersion, well, a little longer in time. Otherwise very satisfied!

For a ten-year-old child, arranging a fun holiday is both simple and difficult at the same time. From a wide selection of entertainment, you need to choose the one that will make the children's holiday unforgettable and unique. The KiD.Prazdnik company offers to organize quests for children 10 years old. Such entertainment will not leave anyone indifferent, especially active guys. Birthday turns into a real adventure.

Quest options for children 10 years old

Entertainment in the form of a quest is an ideal solution for a holiday to which a large number of guests are invited. Even the different ages of the children present at the birthday party will not become a problem. The quest will be to your liking, because all the guys like active games. This is the main advantage.

The advantages of such entertainment also include a variety of options. The most popular among quests for children 10 years old is a pirate party.

Slightly inferior to the adventure based on fairy tales, cartoons. The quest will turn out to be especially fun if the characters are known to all or almost all the guys - this will make the game more exciting and lively. It will be interesting for young pathfinders to solve riddles and puzzles that allow them to show all their mind and ingenuity.

The preparation of a birthday party in the form of a quest requires careful preparation: a program is developed, scenery and costumes are made. KiD specialists will cope with all this. The holiday with a bang. Both the kids and their parents will be happy.